Can break blocks and trigger exposed switches.Ĭopen is capable of dashing mid-air in six directions (left, right, and all diagonal directions) in any side-scrolling segment using Bullits (the bullet icons beneath Copen's life bar). While a tagged enemy is on-screen, these beams instead home in on the tagged enemy and deal 2/3 G-Blaster damage / 1/5 G-Crusher damage (top-down view / side view). Fires fully-automatic laser beams that damage the first target they hit for 4/15 G-Blaster damage / 1/25 G-Crusher damage (top-down view / side view). ”Ĭopen's default weapon, bound to the Shoot button. Shots gain homing properties when locked onto enemies. Shoots photon laser blasts that immediately hit their target. None of these functions can be mapped to shortcut keys. The Giant Lola must be called in from a retry point, but after that, it can be warped to using the "G-Lola Warp" command in the pause menu.Ĭopen has a number of basic functions, some of which are displayed in the Weapon Select Screen. In addition, Copen only takes standard damage from side view attacks (rather than double damage like Jason).īy default, Copen starts every planet on foot. EX Weapons have their own SP bars, which regenerate after a brief period while equipped SP Capsules may also be collected to restore 10% (small)/40% (large) SP to all EX Weapons simultaneously.Ĭopen is immune to fall damage, can toggle mid-air hover with the Jump button, and can even bound up walls by rapidly pressing the Jump button on a non-damaging wall.
In both side view and top-down view, Copen can also use various abilities of adepts he's defeated in the form of EX Weapons, though in BMZ2, these abilities replace certain rewards from bosses and gauntlet rooms.
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Retry points in this Area cannot be used to summon Giant Lola, so Copen must traverse the entire Area by himself.Ĭompared to Jason's Gun, Copen's "Divider" laser gun rapidly fires beams that can instantly travel the full length of the screen, damaging the first target they hit. After defeating Planade-G, Copen is thrown into Area Ω to fight his way towards Drolrevo, no sidequests or Emblems necessary. This also applies in regards to the Emblems needed for the True Ending. This article contains spoilers for the endgame of Blaster Master Zero 2. With Copen, however, the player simply gets the coordinates and the Drill Smasher sub-weapon after the boss fight, no dialogue or fruit-hunting.) (Ex: Normally, Kanna demands three fruits that can be grown across Planet Stranga before she gives the coordinates for Planetoid E-3. Major item pickup jingles are unchanged compared to other Extra characters.Īll interactions dialogue, such as those with other MA pilots is removed. Life Ups and SP Ups are changed to look like Copen's emblem. Full Accel Burst's icon is shaped like Lola's face, rather than Earth).Īll Capsules are changed to look more like items from Luminous Avenger Gun capsules in particular are changed to single Bullit (small) and triple Bullit (large) drops while Ammo capsules are converted to SP capsules. Beyond that, the Giant Lola functions identically to G-SOPHIA but utilizes unique aesthetics for its abilities (e.g.
His tank, Giant Lola (G-Lola), features a new design instead of being a recolored version of Gaia-SOPHIA, though there is no explanation as to how the Giant Lola has a Gaia System. Appearances and Synopses Blaster Master Zero 2 ĭue to being an extra character, there are no cutscenes or dialogue to explain how or why Copen is going through space, though there is a post-credits image showing him and Lola standing in front of a wormhole with what looks to be Fred sitting off in a corner.